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So on Saturday Mike and I attempted to do 24 hour comic book day. We failed. Well actually failed is not the right word. We didn't finish it off to the letter of the 'law'. Basically we made it to the 17th hour and then we gave up. I couldn't draw a straight line, and Mike was drawing shit to get a page done, regardless of what was actually on the page (a far cry from the great pages he was churning out for the hours the came before).

The good news was that it taught me a number of things. Don't attempt to do it, unless you're completely creatively blocked and you need something to kick start your creative juices flowing. No amount of coffee will actually get me to draw. It'll keep me awake, but not enough to draw.

Instead what I did learn was that the exercise was extremely useful for a total of 12 hours. If you concentrate on 1 page an hour, after 12 hours, you really do have the start of 12 pages that, although very rough, at least get you going where before they were just ideas in your head. For someone that can look at a blank piece of paper for an hour without drawing a line, this is actually a massive breakthrough. So I propose 12 Hour Comic Book Day, for those with an idea, that's taking too long to actually draw and get onto paper.

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